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Comment by Evonne Heyning (CCAL30)

Author: Evonne Heyning (CCAL30) (2442)
Date posted: Thu, 07 Jun 2007 15:00:19 PDT
Edited: Thu, 07 Jun 2007 15:09:07 PDT
Comment on: June 2007: Funky Town (0)
Feedback score: 4 (* * * *)

Christina, the LiA site is looking cleaner and clearer every time I view it. Thanks for pointing us back again!

I'm eager to find out more about Mark's Chomper and how we can test out some new ideas for the AMOgame by tracking tags across networks. I'm checking out a dozen new sites this week along with a new PledgeBank system to integrate into the AMOgame (launching the end of this month in Second Life and on the web). For the past few months in the studio we've been creating hints that create moves toward challenges; at N2Y2 last week a new advisor encouraged us to dig deeper into the love inquiry as a vital part of the Amoration story, so we're weaving the essentials of connection into a complex real-life strategy game where the goal is to create action-oriented bonds that ripple through existing social networks by making the game players into participants that shape the story.

We're in a unique point in our bridgebuilding work here; we continue to develop the Second Life and virtual world work while designing intentional campaigns that feed back to our real world activism and innovation development work. Next week I'll be in NYC speaking at the Games4Change conference with Beth Kanter and Susan Tenby of TechSoup, speaking on activism and the potential for nonprofit outreach in gameworlds and virtual spaces. Yesterday sitting around a table with new friends and potential collaborators we found common friendships amongst many Omidyar Network oldtimers, Sue Braiden and Tom Munnecke among them.

It's amazing to me how small the world becomes as it widens. I'm eager to explore new interactive spaces, the nexus of immersion and experience as transformational process. There are many fundamental changes happening in the way we share information that we are shaping IN THIS SPACE....how can we aggregate and multiply the whole of this work through simple cooperative means? I know <Ned> already has this in mind, but I hope we can keep the dialogue around cooperative growth alive.

Right now I have something simple I can offer....a small amount of free server space to promote your cause in Second Life. AMO Island is still in development and there are a handful of flexible spaces that can be purposed to reach out if that's a useful tool for your work. PeaceTiles has a small presence created by the Better World Scouts that has raised interest without too much cultivation; creating useful products and development models seem to be more popular. If your organization can use simple outreach tools in the virtual world for any reason (R&D, design, awareness, community-building, fundraising) you have our space available for events or small semi-permanent displays. I'm not sure it's the most efficient gift to offer but it is what we have readily available.

As we finish design and start implementing the AMOgame there will be a handful of links embedded to organizations here on ONet and beyond. If you see an easy way to mix and align here let me know.

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